

While I would like a quicker grind, I highly doubt this will be good as it defeats the purpose of progression if you are now going to be grinding out RP/SL 20-40% faster (maybe even more) so I’de expect some RP/SL modifier nerfs to happen (which wont go well for part of the community) RP/SL rewards would drastically change (good or bad) why? well the moment you remove any CAS the games will automatically extend themselves, and considering RP is directly tied to time spent in a match based on the actions you have completed well do the math, RP/SL earnings would sky rocket even if players simply kept to the same number of kills/actions per game. This makes it so not having a lot of SP DOESN'T completely ruin your time, but you won't be able to access heavy tanks and SPAA in your lineup without earning it, but you will still have medium/lights to play.Why do people persist on wanting a tank only mode, there is a reason it isnt planned and tbh wont ever be.

I truly think the game would be a lot less frustating if they removed the need for SP for medium/light tanks and just kept the need for SP for heavy tanks and perhaps SPAA so that you know when you get sniped in the beginning of the match, you will still be able to fight and get RP and so on. I know this is a 2ndary solution to fixing this, to what many of us would classify as "hacks" but this is Gaijan we are talking about here. I'm really tired of getting into a realistic tank battle and getting 1 shot just to be put out of the game permanantly because some guy can't run his game without removing all of the terrain effectivly leaving everyone else at the mercy of how good their shooting skills are.
